﻿using UnityEngine;
using System.Collections;

public class Enemy : MonoBehaviour {
	
	public const int DEFAULT_HEALTH_POINT = 50;
	
	public int healthPoint = DEFAULT_HEALTH_POINT;
	public int enemyLevel;
	
	public int color;
	
	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}
